Whatever that title means… So here’s the latest background I did at Plain Joe Studios for the Go Kids ‘worlds’ program. Like the last two, I enjoyed illustrating this one.
I always thought if I had a chance to do an underwater scene, I’d get to do something whimsical and fun like the underwater scenes in Disney’s Pinocchio or the Silly Symphony, Merbabies (I think that’s what it’s called). I enjoyed those vastly more than the underwater backgrounds in Little Mermaid or Finding Nemo. Those newer films just don’t come off as whimsical and charming. Maybe it’s because they’re striving for too much realism or something, I’m not sure.
In any case, I didn’t really get to do the kind of thing I would have liked, probably because the focus of the image was looking up at the structure and not focused down on all the cool underwater stuff. It’s not that I didn’t enjoy this or the end result — I did — but it would have been fun doing all sorts of colorful, cartoon characters and plants. In fact, I wish I’d at least made those two fish in the coral a lot more caricatured and whimsical. Either way, I hope you enjoy it.
As always, I’ve neglected posting here. However, I’ve been a little more diligent about posting at IG, which, if you don’t follow me there, here’s another background I did at Plain Joe Studios for river Valley’s Go Kids ministry program.
Here’s the final installment of background illustrations done for Plain Joe Studios‘ client, for their Go Kids cast of characters. I prefer illustrating organic backgrounds to artificial structures because, well, because I’m lazy and it’s easier to draw a jungle than to draw a giant city in perfect perspective.
Actually, creating organic forms is just so much more fun, what with all the wild foliage, vines, and such. Plus I like drawing gnarly tree limbs, twisting trunks, and tangled roots. If I had my druthers (I keep using that word without really knowing what a “druther” is), I’d be illustrating little fantasy stories that take place in all sorts of forests and wacky worlds. Honestly, I love creating charming artwork for children. My preference for the innocence of children’s media is probably why I prefer the fantasy wonderland of Disneyland to a “fast-ride” theme-park like Magic Mountain.
This lava city is another Go Kids “worlds” illustration done for Plain Joe Studios‘ client, River Valley Church. The smaller inset rough shows just how far I go on the roughs to convey the concept to the client before doing a final rendering. I probably could get away with doing a far more crude rough, but I’m always afraid that if I don’t convey enough information in the rough, the client may think the final art strayed too far from what they imagined.
I’ll post one final Go Kids “worlds” illustration next week, at which time we’ll move back above ground.
The creativity never stops at Plain Joe Studios. If I could post everything we did, I’d be posting every day, but then I’d never get anything else done. In any case, I only have a couple more of these I want to post in upcoming weeks and then I think I’ll start posting more Procreate “doodle” videos.
This week’s Go Kids background follows last week’s illustration, which was the exterior of the underground part of the Go Kids’ “world”. Each of the larger world areas are themselves made of of a few smaller cities or districts. This is one of three underground locations.
The smaller inset image in this case is not a rough of the larger image but is a previous variant done in a simplified, flat, graphic style that we initially tried. While I like the look of a flat, graphic style, I don’t go to that style naturally when I decide to do something for myself.
Which style do you prefer?
Here are a few progress doodle videos I posted on Instagram last week, in case you don’t follow me there.
These are all just quick color sketches. When I sit down to do these, I really have no idea what I’m going to do. I just start drawing or blocking in colors and whatever happens, happens. Sometimes I like the results, other times it stinks. But it’s an effective and fun way to practice getting fast at conceptualizing.
The thing about working professionally is that you can often get stuck working on something that only focuses on one aspect of art. If you don’t practice other things, you don’t grow. So, for example, if you’re doing a lot of coloring, your figure-drawing skills may fall to the wayside. Or if you draw a lot but don’t paint, your color sense may suffer.
The thing is, no matter how good someone is, I notice that they aren’t great at everything, which is fine because no one is great at everything. But in those limited areas at which you want to excel, you have to constantly practice and keep growing. It’s difficult to stand still. You tend to either move forward or backwards. And I don’t even mean moving backwards relative to others whose skills have exceeded your own (though that will happen as well). I’m saying you either use it or lose it. If you’re good and you lose it, you may regain that skill with practice, but it’s frustrating to have to go through the relearning process every time you ignore some aspect of your skill-set. So I figure if I keep practicing, at least I won’t lose it and hopefully I’m moving forward, even if it’s at a glacial pace. Maybe by the time I’m dead I’ll be really good at what I do.
This’ll be the last progress doodle post for the year. Even though these sketches are rough, I hope you enjoy seeing the process. Let me know if you have any requests and I’ll try to do a progress sketch on my down time. … and have a happy new year!
Here’s a little Christmas doodle I did on Procreate a couple nights ago. I know I need to cultivate a habit of posting regularly and I think Procreate’s progress video feature is a great way to share the creative process, even if it’s just personal little doodles and stuff.
I notice when deciding what to sketch, I tend to default into character design of some sort. Characters (being persons, more or less) are, well, more personal than a still life, landscape, architecture, etc., and I think they’re more likely to grab people’s interest more so than things. Well, at least they grab my interest more.
The one thing about working at Plain Joe Studios is that I’m more aware of the importance of storytelling. And it’s not that I didn’t care about telling stories with my art, it’s more that I’ve always sort of told stories or at least implied them without really being aware that I was doing so. And I’m not suggesting that an image needs to tell a full-blown narrative, but that it’s something that the viewer can look at and imagine in their own mind a story to go with what they’re seeing, even if that simply means they want to know more about a character.
One of my favorite children’s book is “
So I decided to give myself a crash-course in using Adobe Flash and Final Cut Pro to create a video that turned out, well, not so great (the resolution stinks). But it’s my first time using those programs and I was in a hurry to actually complete something before the morning. Well, it’s almost 8 am and I’ve been up all night, so I probably spent too much time on this stuff.
In any case, Plain Joe Studios sent me on a bluesky to Gateway Church in Arizona to help create a new spatial story for their children’s ministry environment. I was there several days, and there was one night I woke up at 4am and couldn’t sleep because I had this idea for a rotating spotlight light-fixture; so I got up and created this in Procreate in several hours.
Speaking of sleeping in, I’m off to bed. I just can’t seem to get on a regular sleeping schedule…