Illustrative Storytelling 2.0

Second verse, same as the first… Here’s another rough sketch and the final art I did at Plain Joe Studios for our client, River Valley Church. Like last week’s rendering, this was one of the many “worlds” illustrations which provide a backdrop for their Go Kids characters.

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Illustrative Storytelling

Here’s a rough sketch and the final art I did at Plain Joe Studios for our client, River Valley Church (RVC). Go Kids is a children’s ministry featuring a cast of characters we designed at Plain Joe Studios as part of the spacial storytelling done for RVC. This was one of the many “worlds” illustrations which provide a backdrop for those characters.

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Rush Hour

Frank_Grau-blog-sketch-Aug4_2014Honestly, if I had to spend half of my day in traffic driving to work, I wouldn’t do it. Life is just too short to waste that much time and be away from my family.

Spaced Out

I was recently asked to design an interior for a kid’s room which reflected a space-port theme, so I did a rough monochromatic concept design (these wouldn’t be actual colors) from the point of view of each side of the room. What you see here is the view from the door, and only two walls are illustrated. I showed the design for the other two walls from the other side of the room. My job was not to furnish the room, but only to basically design the wall and ceiling area, leaving the carpet alone (which is why there’s no kind of tile). The ceiling was high enough that I was able to bring it down so as to have that hangar exit up top. Also, those sliding hatch doors actually open to reveal the bedroom’s windows. I really have no idea how much, if any, of this will actually be implemented, but I certainly would have thought this was cool when I was a kid.