It’s A Jungle Out There

Here’s the final installment of background illustrations done for Plain Joe Studios‘ client, for their Go Kids cast of characters. I prefer illustrating organic backgrounds to artificial structures because, well, because I’m lazy and it’s easier to draw a jungle than to draw a giant city in perfect perspective.

Actually, creating organic forms is just so much more fun, what with all the wild foliage, vines, and such. Plus I like drawing gnarly tree limbs, twisting trunks, and tangled roots. If I had my druthers (I keep using that word without really knowing what a “druther” is), I’d be illustrating little fantasy stories that take place in all sorts of forests and wacky worlds. Honestly, I love creating charming artwork for children. My preference for the innocence of children’s media is probably why I prefer the fantasy wonderland of Disneyland to a “fast-ride” theme-park like Magic Mountain.

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Hot Stuff

This lava city is another Go Kids “worlds” illustration done for Plain Joe Studios‘ client, River Valley Church. The smaller inset rough shows just how far I go on the roughs to convey the concept to the client before doing a final rendering. I probably could get away with doing a far more crude rough, but I’m always afraid that if I don’t convey enough information in the rough, the client may think the final art strayed too far from what they imagined.

I’ll post one final Go Kids “worlds” illustration next week, at which time we’ll move back above ground.

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More “Go Kids” Background Art

Here is yet another illustration I did at Plain Joe Studios to serve as a background for one of our client’s Go Kids characters. The character below is Adi Mole, so this rendering is an exterior of an underground “world” which this character inhabits.  I enjoy creating these wonky sort of perspectives sometimes for backgrounds. I just think it makes them a little more interesting, especially when doing any kind of continuity storytelling, like when I create storyboards or comics. In those latter two situations, things would get stale if every shot was from a straight-on POV.

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Illustrative Storytelling 2.0

Second verse, same as the first… Here’s another rough sketch and the final art I did at Plain Joe Studios for our client, River Valley Church. Like last week’s rendering, this was one of the many “worlds” illustrations which provide a backdrop for their Go Kids characters.

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Illustrative Storytelling

Here’s a rough sketch and the final art I did at Plain Joe Studios for our client, River Valley Church (RVC). Go Kids is a children’s ministry featuring a cast of characters we designed at Plain Joe Studios as part of the spacial storytelling done for RVC. This was one of the many “worlds” illustrations which provide a backdrop for those characters.

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Rush Hour

Frank_Grau-blog-sketch-Aug4_2014Honestly, if I had to spend half of my day in traffic driving to work, I wouldn’t do it. Life is just too short to waste that much time and be away from my family.

Spaced Out

I was recently asked to design an interior for a kid’s room which reflected a space-port theme, so I did a rough monochromatic concept design (these wouldn’t be actual colors) from the point of view of each side of the room. What you see here is the view from the door, and only two walls are illustrated. I showed the design for the other two walls from the other side of the room. My job was not to furnish the room, but only to basically design the wall and ceiling area, leaving the carpet alone (which is why there’s no kind of tile). The ceiling was high enough that I was able to bring it down so as to have that hangar exit up top. Also, those sliding hatch doors actually open to reveal the bedroom’s windows. I really have no idea how much, if any, of this will actually be implemented, but I certainly would have thought this was cool when I was a kid.