The Legends of Lightfall #1

Plain Joe Studios (PJS) has been creating a six-issue sci-fi-fantasy comic series called “The Legends Of Lightfall”, which we’ve spent the last year-and-a-half producing. The issue is available for pre-order here, and it’ll ship in January as far as I’m aware.

The client took some of the art and put together this small promo video, which I got to see for the first time yesterday.

Other’s had already fleshed out the initial concept designs and story/script before I joined the creative team on this project, so I was honored to be offered the chance to join the project with the task of illustrating (story-boarding/penciling/inking/painting) the comic.

The creative team includes:
Art / Design / Lettering: Johnny Davis, Kirk, Langsea, Bryce Reyes, Suzanne Beaudoin, and myself
Editors: Johnny Davis, Michael Melilli
Script: Doug Peterson
Creative Development: Steve Blount, Susan Blount, Mel McGowan, Johnny Davis, Kirk, Langsea, Peter McGowan, Bryce Reyes, Justyn Smith, Marlee Golz, and myself.

I’ve actually gone back to revise and add a few things to the first issue (one of those things being a map of Lightfall), so by the time you read this I’ll have just wrapped up the illustration stuff, more or less. If you get a chance to read the first issue, let me know what you thought and please be sure to share it!

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©2014 Frank Grau, All Rights Reserved

The Necessity For Thick Skin

I was recently asked by a young reader to visit his blog and offer comments on his art. I encouraged him and let him know that he ought not ever be discouraged because of criticism or rejection.

The reality is that, in this business, one can expect rejection over 90% of the time, so it’s nothing with which an artist should concern himself. I had to point out that getting work is like fishing; there are a countless number of fish in the sea, and out of all those you’re only likely to catch a handful. Those handful, however, make for good eatin’, so it’s worth plugging ahead.

The following is a design which was rejected because, while the client originally had asked for an alien creature with a lion’s head, he later changed his mind and asked for something different. I’m no prima donna, so I happily followed my marching orders. In my mind, the client should get what he wants (within reason), and it’s my job to revise things accordingly until the customer is happy. In any case, rejection shouldn’t be taken personally. It’s all part of the job, and anyone wanting to do art professionally ought to have the thick skin to handle criticism and rejection.

Frank_Grau

Spaced Out

I designed an awful lot of characters for the Cozmo’s Day Off iOS app, by Ayars Animation. This particular character is on page four (I think), and it only appears for a brief moment on the dashboard screen of Cozmo’s space ship. Ayars Animation - Cozmo's Day Off